Vulnax's Vault of Virtual Veracity
MUDii Chart Toppers
Updated weekly ( usually... sometimes! ) on a quiet Sunday. To 31 August 2003
The top 10 mortals to have played in the 7 days preceding Sun August 31st 2003 |
|
| Posn. | Personae |
| 1 | Outkast |
| 2 | Zanthia |
| 3 | Deville |
| 4 | Agony |
| 5 | Flick |
| 6 | Drucilla |
| 7 | Neo |
| 8 | Silly |
| 9 | Carl |
| 10 | Killdozer |
Notable absentees - Several Mages. Old names return and current names bounce back in after a set back !
The top 100 players alive ( at some time during the last 2 months to June ) updated to early June is still available from Here on Muddled Times.
( Courtesy of MUDii.co.uk)

| Player or mobile to swamp the most Treasure to week ending 31/8/03 | ||
| Posn. | Personae | No. |
| 1 | The Thief | 749 |
| 2 | Carl | 566 |
| 3 | Nemesis | 432 |
| 4 | Darknight | 392 |
| 5 | Kais | 331 |
| 6 | Firedemon | 308 |
| 7 | Paladin | 269 |
| 8 | Quantum | 262 |
| 9 | Unknown | 225 |
| 10 | Nicodemus | 202 |
| Treasure Item Most Often Swamped to week ending 31/8/03 | ||
| Posn | Treasure | No. |
| 1 | Key 10 | 161 |
| 2 | Necklace 0 | 79 |
| 3 | Emerald | 69 |
| 4 | Foot | 67 |
| 5 | Umbrella | 66 |
| 6 = | Parasol 0 | 61 |
| 6 = | Streetsign | 61 |
| 8 | Ring 6 | 60 |
| 9 | Net | 59 |
| 10 | Shilling | 58 |
The usual items were swamped a lot, slightly swapping the order.

| Mobiles most often killed by players to week ending 31/8/03 ( avg by mobiles existing * ) | ||
| Posn | Mobile | Rate |
| 1 | Rat | 45.2 |
| 2 | Ogre | 43 |
| 3 | Thief | 31 |
| 4 | Eagle | 29 |
| 5 = | Hunchback | 28 |
| 5 = | Banshee | 28 |
| 5 = | Ram | 28 |
| 8 | Zombie | 25.3 |
| 9 | Hedgehog | 22 |
| 10 | Dragonfly | 21 |
| 11 = | Magpie | 20 |
| 11 = | Goat | 20 |
| 13 | Goblin | 18 |
| 14 | Firefly | 17.2 |
| 15 = | Basilisk | 17 |
| 15 = | Spectre | 17 |
| 17 = | Parrot | 16 |
| 17 = | Queen Dwarf | 16 |
| 17 = | King Dwarf | 16 |
| 17 = | Butterfly | 16 |
| Mobiles most often killed by players to week ending 31/8/03 ( total of mobile type ) | ||
| Posn | Mobile | No. |
| 1 | Rat | 1131 |
| 2 | Dwarf | 655 |
| 3 | Goblin | 413 |
| 4 | Zombie | 278 |
| 5 | Snake | 90 |
| 6 | Firefly | 86 |
| 7 | Ogre | 43 |
| 8 | Crow | 40 |
| 9 | Thief | 31 |
| 10 | Eagle | 29 |
| 11 = | Hunchback | 28 |
| 11 = | Ram | 28 |
| 11 = | Banshee | 28 |
| 14 = | Ape | 22 |
| 14 = | Hedgehog | 22 |
| 16 | Dragonfly | 21 |
| 17 = | Magpie | 20 |
| 17 = | Goat | 20 |
| 19 | Skeleton | 18 |
| 20 | Basilisk | 17 |
{ based on average kills per mobile type -total no. kills / no. of that mobile type} { Based on total no. of kills per mobile type
Not much change in the type of mobile most killed, so not too much action in the outlying areas then.
So, taking the number of times a mobile type, say RAT is killed and ratio-ing that with the number of rats in a reset, to produce the rate figure, shows one view of the mobiles getting killed during the week. The actual number of mobiles killed as in the right hand table gives an absolute number, but since there are more rats / goblins / dwarfs than say vampires, ogre, hunchbacks then there are so many more chances to kill a rat, goblin etc. etc that they will probably dominate this chart.
Your views on the best way to show you, the player, this data are welcomed at the usual Vault mailbox.
More charts can be found on these MUDii websites :
Hawumph's Charts Cool dragon and task related charts - New! style web site
Muddled Times Charts Top 100 players in last 2 months ( And where the top 10 players per week come from on here too! Thanks Foddy! )